3/10/2023 0 Comments Iu oncourseThe two main attributes contributing to the promotion of eTexts are affordability and accessibility. Indiana University joins a few other universities which have also implemented this emerging technology such as University of Pennsylvania, University of Illinois and University of Wisconsin. AllĪccess to and use of video equipment and recordings will follow applicable IU policies.After a two-year pilot which included over 1,000 students from different academic departments, the Indiana University e-Text initiative will be expanded to all campuses and departments in Spring 2012. Video recordings may be used to investigate or support disciplinary action. Monitor the room during student assessment activities, including but not limited to, exams, tests,Īnd quizzes. Portions of this course may be subject to electronic proctoring. Induction, the computation of mixed strategies, and the theory of repeated games. Learning the use of specific concepts such as subgame perfectness, extensive forms, backwards Techniques of game theory and how to apply those techniques in their own work. What students will learn in this course is to read scholarly work using the Player-Actions-Payoffs-Information format. Goal 3, Communication of Disciplinary Research, because students will learn how to set up models in Knowledge of Research Methods, because it teaches game theory methods. It will help with Learning Goal 2, Comprehensive and Intensive Disciplinary Helps with Learning Goal 1, Comprehensive and Intensive Disciplinary Knowledge, because it teaches ``Learning Goals'', in the style of Schools of Education. The Kelley Dean's office has requested faculty to put on their syllabi linkage to Kelley School of Business, BU 438, 1309 East Tenth Street, Bloomington, Indiana 47405-1701, Fundamentals: history of thought (readings here), theory of the firm(readings here) practical research skills (LaTeX, HTML, R) (readings here) and data presentation (readings here).ĭepartment of Business Economics and Public Policy, in the (Chapter 5)Į.ĝynamic Games with Incomplete Information: Entry deterrence, equilibrium refinements, common knowledge, credit risk (Chapter 6).į. Reputation and Repeated Games: finitely repeated games, indefinitely repeated games, reputation.Īpplications to bargaining, branding, quality assurance, incentives. Applications to auditingĭ.ĝynamic Games: subgame perfection, credibility, renegotiation. Strategies, strategic substitutes and complements, equilibrium existence. Mixed and Continuous Strategies: mixed strategies, games of timing, randomizing, continuous Information, Bayesian games, application to litigation. Information: strategic and extensive forms, information sets, imperfect information, incomplete Game Structure and Equilibrium: definitions, dominated and dominant strategies, iteratedĭominance, Nash equilibrium, focal points. The pdf slides I used for this class from a previous year are in the directoryĪ. You can also find answers to the two tests from this I've posted questions from old tests at Questions 1 and Questions 2. I will just look through and check off the homeworks rather than giving them detailed grades, but it is important that you do them. Your grade will be based on homeworks (30%), Test 1 (30%), and Test 2 (40%). Text: Games and Information, 4th edition (green cover), Eric Rasmusen.Its successsor course, G752, will start immediately after spring break. Hence, G751 goes up until Spring Break, with its test on the last class day before the break. We follow the half-semester schedule used for graduate classes in the business school.
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